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Two Knights: 4.Ng5 Sidelines

Gambit9 linesYou play White

White's answers when Black avoids 4...d5 5.exd5 Nxd5 after 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5: 4...h6, 4...Qe7, 4...Nxe4, and the Fritz (5...Nd4) and Ulvestad (5...b5). White punishes the mistakes and keeps an extra pawn.

Two Knights: 4.Ng5 Sidelines after 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6

The idea

White's answers when Black avoids the main line after 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5: against 4…Nxe4?, 5.Bxf7+ Ke7 6.d4 wins material; against 4…Bc5 (the Traxler) White takes with 5.Bxf7+ or 5.Nxf7; and other moves let White keep the pressure on f7 and d5.

What happens next

White's play is the same in all of them: hit f7, keep the knight on g5 as long as it's useful, and open the centre with d4 while Black's king is unsafe. Castling early and bringing the rook to e1 adds to the pressure.

How to play against it

Black should know that 4…d5 is the only fully reliable move. 4…Nxe4? loses material and 4…Bc5 needs preparation. After 4…d5 5.exd5 play …Na5 rather than …Nxd5.

A key line

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 Nxe4 5.Bxf7+ Ke7 6.d4 Nxd4 7.c3 Nc6 8.Bb3 Nd6 9.Ne6 dxe6 10.Bg5+

More lines

6.d4 d5 7.Nc3 Nxc3 …
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 Nxe4 5.Bxf7+ Ke7 6.d4 d5 7.Nc3 Nxc3 8.bxc3 h6 9.Qf3 hxg5 10.Bxg5+ Kd7 11.Qxd5+ Bd6 12.Qe6#
6.d4 h6 7.Nxe4 Kxf7 …
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 Nxe4 5.Bxf7+ Ke7 6.d4 h6 7.Nxe4 Kxf7 8.d5 Ne7 9.d6 cxd6 10.Nxd6+ Kg8 11.Nc3
4.Ng5 Qe7 5.Bxf7+ Kd8 …
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 Qe7 5.Bxf7+ Kd8 6.Bb3 Ke8 7.Nc3 Nd4 8.d3 d6 9.h3 h6 10.Nf3 Nxb3 11.axb3
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