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Alien Gambit

Gambit58 linesYou play White

A White gambit against the Caro-Kann: 3.Nd2 dxe4 4.Nxe4, then 5.Ng5 and 6.Nxf7. White sacrifices the knight on f7 to drag Black's king out and attack it with Bc4+, Ne5+ and the queen.

Alien Gambit after 1.e4 c6 2.d4 d5 3.Nd2 dxe4

The idea

Another Caro-Kann gambit: 1.e4 c6 2.d4 d5 3.Nd2 dxe4 4.Nxe4 Bf5 5.Ng5 h6 6.Nxf7!? Kxf7 7.Nf3. White gives a knight for a pawn to drag the king to f7, then attacks with Bc4+, Ne5+ and Qf3 or Qh5. The idea comes from the modern online game, where it has caught many players by surprise.

What happens next

After 7…Nf6 8.Bc4+ Kg6 9.Ne5+ Kh7 (or 9…Kh5) White brings the queen to f3 and the bishop to d3 with a vicious attack on the black king on the h-file; g4 is a typical follow-up. White must keep checking and developing; a quiet move lets Black consolidate the extra piece.

How to play against it

Black should keep calm: after 6…Kxf7 7.Nf3 Nf6 8.Bc4+ e6! (not 8…Kg6) 9.Ne5+ Kg8 the king finds a safe square and Black is a piece up. Don't move the king towards the h-file, and give back a pawn or two if it calms the attack.

A key line

1.e4 c6 2.d4 d5 3.Nd2 dxe4 4.Nxe4 Bf5 5.Ng5 h6 6.Nxf7 Kxf7 7.Nf3 Nf6 8.Bc4+ e6 9.Ne5+ Ke7 10.g4 Be4 11.O-O Nbd7 12.Qe2 Qb6 13.Rd1 g5 14.a4 Qc7 15.f3 Bh7 16.Nf7 Kxf7 17.Qxe6+ Kg6 18.Qf7#

More lines

18.Bf4+ Kb6 19.Be3 Qxe3+ …
1.e4 c6 2.d4 d5 3.Nd2 dxe4 4.Nxe4 Bf5 5.Ng5 h6 6.Nxf7 Kxf7 7.Nf3 Nf6 8.Bc4+ e6 9.Ne5+ Ke7 10.g4 Bh7 11.g5 hxg5 12.Bxg5 Nd7 13.Qe2 Qb6 14.Nxd7 Kxd7 15.Qxe6+ Kc7 16.Qf7+ Nd7 17.Be6 Qxd4 18.Bf4+ Kb6 19.Be3 Qxe3+ 20.fxe3
18.Bf4+ Kc8 19.Qe8#
1.e4 c6 2.d4 d5 3.Nd2 dxe4 4.Nxe4 Bf5 5.Ng5 h6 6.Nxf7 Kxf7 7.Nf3 Nf6 8.Bc4+ e6 9.Ne5+ Ke7 10.g4 Bh7 11.g5 hxg5 12.Bxg5 Nd7 13.Qe2 Qb6 14.Nxd7 Kxd7 15.Qxe6+ Kc7 16.Qf7+ Nd7 17.Be6 Qxd4 18.Bf4+ Kc8 19.Qe8#
9.Ne5+ Ke8 10.g4 Be4 …
1.e4 c6 2.d4 d5 3.Nd2 dxe4 4.Nxe4 Bf5 5.Ng5 h6 6.Nxf7 Kxf7 7.Nf3 Nf6 8.Bc4+ e6 9.Ne5+ Ke8 10.g4 Be4 11.O-O Nbd7 12.Qe2 Bd6 13.Bxe6 Bxe5 14.Bxd7+ Qxd7 15.dxe5 Qxg4+ 16.Qxg4 Nxg4 17.f3 Nxh2 18.Kxh2
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All 58 lines in this gambit

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